EXCLUSIVE In this training, discover the Pedagogical Progression developed and refined over 30 years by the NGO Objectif Sciences International!
Ready to become a key player in participatory science?
Formats
An immersive training program alternating theory and practical applications.
Define a project throughout the training and acquire tools and skills module by module.
The training is offered in two formats:
1) π In its Project Design + Facilitation editions (education, animation or teaching):
Hackathon of 5 full days in-person with practical workshops and project acceleration.
On-site, you will be able to:
π― Define a participatory science or participatory research project
π― Design educational activities based on participatory science
π― Understand how to conduct it with a participatory approach
π― Experiment with innovative methods to engage students in active research
At the end of the training, participants will be able to:
β Design and lead engaging participatory research projects
β Create lesson plans integrating participatory research
β Bring them to life with partner organizations involved in the training, or in the form of a start-up, lab project, or association
β Master project-based pedagogy tools applied to participatory science
β Use tools and methodologies of educational design applied to teaching
β Develop interactive facilitation methods adapted to different audiences
β Integrate participatory science into their professional practices
β Promote project-based learning and experimentation in the classroom
β Adapt participatory science to different levels of education
β Build bridges between research and education for collaborative learning
β Understand and apply the Sustainable Development Goals through participatory research
Special Facilitation or Teaching
3 days
On-site, you will be able to:
π― Refine or improve an existing project
π― Understand how to conduct it with a participatory approach
π― Adapt participatory science projects to different educational contexts
π― Apply pedagogical tools that foster student engagement
At the end of the training, participants will be able to:
β Facilitate a participatory science project by engaging diverse audiences
β Create group dynamics that foster collaborative learning
β Master project-based pedagogy tools and facilitation techniques adapted to participatory science projects
β Encourage participant involvement through active and immersive pedagogy
β Adapt their practices to different contexts (workshops, events, field projects)
β Design immersive lesson plans inspired by participatory research
β Integrate scientific inquiry and investigation into their teaching
β Use interactive approaches to foster curiosity and student autonomy
β Develop collaborations between teachers, researchers, and educational actors
β Leverage participatory science to address the Sustainable Development Goals (SDGs) in the classroom
This training is open to everyone, as long as you are motivated and ready to engage in teamwork. However, to make the most of this training, the following skills and knowledge are recommended.
β Motivation and curiosity for participatory science and project-based education.
β Ability to work in a team and collaborate with diverse profiles.
β Initiative and adaptability to thrive in a dynamic and interactive environment.
β Openness to experimentation: willingness to test ideas, fail, and learn.
β Basic proficiency in office tools.
β Comfort with collaborative tools.
β Ability to structure and organize a project, even as a beginner (e.g., creating an action plan, following logical steps).
π Basic understanding of participatory science: grasping the concept of citizen-involved research.
π Experience in facilitation or teaching: useful but not required, as the training covers these aspects; experienced participants will discover new approaches.
π Familiarity with the Sustainable Development Goals (SDGs): beneficial for contextualizing projects.
The Project Design + Facilitation and Project Design + Teaching editions includes advanced aspects of project management, methodological structuring, and participant networking, while the Special Facilitation and Special Teaching edition focuses more on facilitation and scientific mediation skills.
In general
π¦ Fundamentals of Participatory Science Facilitation
Practical introduction to Participatory Science and Project-Based Pedagogy
Understanding the facilitator’s role: posture, communication, participatory leadership
Engagement techniques: how to motivate and involve an audience?
Team-building exercises and group dynamics
Hands-on facilitation of workshops and projects
π¦ Specifics of the Special Teaching Edition Adapting participatory science to the school curriculum
Facilitation techniques and classroom dynamics management
Integration of interdisciplinary skills (sciences, humanities, arts, digital tools)
Case studies and feedback from pioneering teachers
π¦ Techniques and Facilitation Tools
Creation of interactive educational content (serious games, practical workshops)
Scientific mediation and popularization: adapting language for different audiences
Handling unexpected situations and group interactions
Project-based participatory science design simulation
π¦ Practical Application and Feedback
Real-life facilitation: each group runs an activity
Collective feedback and experience analysis
Structuring and planning a long-term facilitation project
Final assessment and certification
Project Design Supplement Only
π¦ Project Design and Structuring
Types and challenges of participatory science projects β In-depth analysis of project categories.
Hands-on "Participatory Science Projects" Hackathon β Learning by doing and working in groups on defined topics.
Defining a project, methodologies, and planning tools β A structured approach to designing a coherent and achievable project.
Creating a project prototype, documentation, and communication materials β Developing concrete tools for project implementation.
π¦ Implementation and Project Promotion
Real-world simulation, group-based facilitation tests β Learning through experimentation and feedback.
Final presentations, storytelling, impact, message clarity β Showcasing and communicating projects effectively.
Plenary project presentations β Highlighting achievements and sharing insights in a large group.
Post-training opportunities β Support for professional or associative career paths after training.
π¦ Specifics of the Design + Teaching Edition Educational design approach: how to create immersive activities?
Creation and prototyping of interactive educational materials (games, videos, simulations)
Assessment methods for learning in participatory projects
Experimentation with digital tools and collaborative educational platforms
Educators, teachers, researchers, students, professionals from all backgrounds and industries.
Career Prospects
Facilitation of scientific travel programs, participatory project management, creation of impact-driven businesses, NGOs, and intergovernmental participatory programs.
What Makes This Training Unique
An exclusive methodology, an engaging professional network, and a strong focus on implementation and "out-of-the-box" thinking.
Methodology and Pedagogy
π Immersive and participatory approach, based on hands-on practice.
π Active methods: role-playing, case studies, real-life scenarios.
π Collaborative tools: project canvases, interactive platforms, digital tools.
π Formative assessment: experience feedback, self-evaluation, group feedback.
π This Step One Participatory Science training is a unique opportunity to learn how to lead an innovative and impactful citizen research project. ππ
Terra Scientifica, the exhibition for scientific travel and solidarity based tourism, enables participatory science stakeholders to mobilize their participants - whether traveling solo, with family, with friends, or in school trip formats. The show offers the general public opportunities to contribute to civic projects, discover unusual places, and learn while exploring science and nature.
Visitors can participate in initiatives such as observing endangered species, exploring ecosystems, or studying the stars. The event features conferences, interactive workshops, professional networking sessions, and a variety of activities for adults, children, and students. It also promotes unifying projects in support of the Sustainable Development Goals. Exhibitors and speakers present environmentally friendly travel offerings, thereby strengthening civic engagement through hands-on participatory science experiences.
Now an essential event for enthusiasts of science, nature, and responsible adventures, Terra Scientifica relays and co-organizes the Step 1 hackathons with Step and Go. In doing so, it fosters optimal networking among training participants to multiply potential professional collaborations and enhance the feasibility of the initial sessions of the participatory science projects you design during the hackathon.
Founded in 1992 and holding Special Consultative Status with the UN ECOSOC since 2011, Objectif Sciences International (OSI) is an NGO that organizes Participatory Science projects worldwide. OSI engages children, teenagers, and adults in real scientific and technological research through formats such as school trips, science camps, expeditions, and solidarity based trip. Its integrated Participatory Research approach supports fundamental, applied, and engineering projects -ranging from ecosystem studies and exoplanet detection to wildlife monitoring and drone design- addressing challenges linked to sustainable development.
By involving participants in handsβon research, OSI fosters scientific learning, skill development, and civic engagement, while empowering individuals to contribute meaningfully to societal improvement and international solidarity. Each project not only advances scientific understanding but also contributes to the Sustainable Development Goals (SDGs), with outcomes shared with local communities and the global scientific community.
Collaborating closely with the scientific community, OSI coordinates scientific educators, sustainable development experts, and local operators. Functioning both institutionally from its Geneva headquarters -near the United Nations- and operationally through local groups worldwide, OSI ensures broad outreach and impactful partnerships.
OSI is contributing to this training by making its methodology for designing participatory science projects available exclusively to Step and Go, along with its famous pedagogical progression, which enables participating citizens to become both involved and capable, so that they can run the project as their own.
Created in 2001, the Forum de Genève is an international, ethical platform positioned between Davos and Porto Alegre to promote a sustainable and inclusive economy.
It brings together researchers, economic actors, NGOs, and international institutions to foster co-creation and exchange on key issues such as impact finance, ethical currencies, responsible tourism, citizen science, project-based learning, conflict mediation for peace, and the rights of nature. Through interactive conferences, collaborative workshops, rapid pitch sessions, roundtables, and networking events, the Forum actively involves participants and accelerates the transition from reflection to concrete action.
It also issues calls for breakthrough technologies and supports blended finance initiatives to align projects with the UNβs Sustainable Development Goals. The Geneva Forum is fully dedicated to advancing impactful projects on a global, international, and local scale, thereby offering a unique meeting space that balances innovation, pragmatism, and intersectoral cooperation to tackle todayβs economic, social, and environmental challenges.
The Geneva Forum contributes to this training by making available to you, as participants in Step and Go, its platform for accompanying and realizing impact projects, so that you can bring your Participatory Science projects to life and create new employment.
Skills and Development
Project Design + Facilitation
By the end of this training, participants will have acquired:
β The ability to design a participatory science project from A to Z, defining objectives, protocols, and engagement strategies.
β A rigorous methodology to integrate collaborative approaches and involve citizens in data collection and analysis.
β Facilitation and teaching skills to ensure participant engagement and project continuity.
β A critical approach to evaluate the scientific and societal impact of the projects implemented.
πΌ Professional Development:
Participants will be able to design and manage projects within scientific organizations, NGOs, cultural institutions, or public institutions. These skills open opportunities in scientific project management, science communication, and the development of participatory research programs.
Special Facilitation or Teaching
Upon completion of this training, participants will gain:
β Mastery of facilitation, teaching and engagement techniques to involve diverse audiences in participatory science.
β A toolkit with pedagogical methods, mediation resources, and adapted interaction techniques.
β A deeper understanding of participatory science challenges and their impact on research and society.
β The ability to organize and lead events, workshops, and field activities to effectively mobilize citizens.
πΌ Professional Development:
With these skills, participants can advance as science facilitators, teachers, environmental mediators, or citizen research coordinators, integrating these practices into associations, local governments, museums, or research centers.
Career Opportunities
π Training certification, valuable for your CV.
π ECTS Credit Certificate.
π Immediately applicable skills in participatory science project design, facilitation, and pedagogy.
π Access to a network of professionals and opportunities to engage in real projects or develop your own.
This training provides concrete tools to bridge the gap between science and society by actively involving citizens in knowledge production. ππ¬
It also emphasizes the transfer and mobilization of research knowledge from the outset, integrating citizen research formats. ππ‘
Finally, it not only enables the creation of impactful projects with potential job opportunities but also ensures participants know how to successfully lead and facilitate them for their target audiences. ππ₯
If you are eager to create, facilitate, and bring participatory research projects to life, this training is for you, regardless of your starting level! ππ
β Learning objective 1 β Identify oneβs resources, needs, skills, and possible roles within an interdisciplinary project collective.
β Learning objective 2 β Position oneself within the Hackathon dynamic based on an initial self-assessment, voting with oneβs feet, and a mapping of superpowers.
β Learning objective 3 β Present oneβs profile, skills, and expectations in order to strengthen the groupβs trust, diversity, and operational effectiveness.
β Learning objective 4 β Clarify the collective challenge to be addressed and the rules for the human functioning of the Hackathon.
β Learning objective 5 β Organize the groupβs daily cooperation by assigning the roles of timekeeper, topic keeper, fire keeper, documentation, photography, and logistical support.
β Learning objective 6 β Identify the fundamental components of Participatory Science and connect them to the Sustainable Development Goals.
β Learning objective 7 β Map the fields, audiences, places, formats, constraints, and opportunities of a Participatory Science project using a mind map or a project world map.
β Learning objective 8 β Distinguish between the different types of participatory research projects, their terminologies, approaches, and levels of citizen involvement.
β Learning objective 9 β Analyze several existing participatory research programs in order to identify the conditions for scientific, ethical, educational, and societal success.
β Learning objective 10 β Formulate a participatory research problem or question consistent with a scientific, social, territorial, or environmental issue.
β Learning objective 11 β Structure the foundations of a subgroup project by specifying its goal, components, target audience, SDGs, and first deliverables.
β Learning objective 12 β Analyze the expectations, needs, motivations, and barriers of a target audience in order to design an engaging and accessible scientific experience.
β Learning objective 13 β Design a tailor-made, engaging scientific adventure by translating the project objectives into the criteria of the participating audience.
β Learning objective 14 β Integrate the principles of design thinking, user experience, engagement psychology, and flow theory into a project sheet.
β Learning objective 15 β Adapt a Participatory Science project to different educational, cultural, territorial, or social contexts.
β Learning objective 16 β Design inclusive modalities that promote access to Participatory Science for girls, remote audiences, or varied profiles.
β Learning objective 17 β Evaluate the consistency between scientific objectives, participant experience, accessibility, inclusion, and expected impact.
β Learning objective 18 β Structure a participatory research project over the long term using stages, framing documents, deliverables, and a reverse schedule.
β Learning objective 19 β Size the research questions, methods, civil society / academic research partnerships, and funding needs.
β Learning objective 20 β Organize a specific operation within a long-term project by defining the format, audiences, roles, levels, supervision, and logistics.
β Learning objective 21 β Plan a field or educational operation by integrating the D-2 / D+2 stages, rotating workshops, speakers, safety constraints, and available resources.
β Learning objective 22 β Define the conditions for scientific production, engineering, applied research, or fundamental research within a participatory program.
β Learning objective 23 β Formalize a complete operational sheet enabling the transition from idea to realistic implementation.
β Learning objective 24 β Analyze oneβs personal learning strategies by mobilizing the notions of multiple intelligences, metacognition, motivation, and emotional regulation.
β Learning objective 25 β Mobilize the principles of project-based pedagogy to promote active learning, autonomy, and the engagement of participants.
β Learning objective 26 β Analyze the educational progression applied to participatory research from ignition to skill development, self-assessment, and documentation.
β Learning objective 27 β Design an educational progression adapted to a Participatory Science project by articulating involvement, skill, research, valorization, and communication.
β Learning objective 28 β Adapt Participatory Science to the teaching of the school curriculum by integrating interdisciplinarity, experiential learning, collaboration, and the development of transversal skills.
β Learning objective 29 β Evaluate the learning outcomes produced by a participatory project based on explicit criteria, feedback, intermediate productions, and self-assessments.
β Learning objective 30 β Explain how Participatory Science contributes to ecological transition, biodiversity observation, social innovation, and systemic approaches.
β Learning objective 31 β Analyze the societal, economic, cultural, or behavioral obstacles that hinder ecological transition in order to propose participatory action levers.
β Learning objective 32 β Structure a project integrating resilient tourism, regenerative tourism, citizen mobilization, and positive contribution to territories.
β Learning objective 33 β Apply the logic of the Triple Bottom Line to connect environmental impact, social impact, and economic viability.
β Learning objective 34 β Argue the contribution of a Participatory Science project to citizen engagement, empowerment, social justice, and the democratization of knowledge.
β Learning objective 35 β Connect international solidarity, Participatory Science, and social transformation through films, debates, case studies, or experience feedback.
β Learning objective 36 β Adapt oneβs facilitation posture according to group dynamics, emotions, unforeseen events, and learning needs.
β Learning objective 37 β Use tools from NLP and transactional analysis to facilitate a Participatory Science activity with empathy, calibration, reframing, and constructive feedback.
β Learning objective 38 β Facilitate a collaborative sequence by mobilizing nonviolent communication, active listening, cooperation, inclusion, and shared responsibility.
β Learning objective 39 β Design a popular education or sociocultural facilitation activity serving a Participatory Science project.
β Learning objective 40 β Mobilize methods of co-creation, active participation, horizontal transmission, and collective intelligence to bring out solutions.
β Learning objective 41 β Articulate science, sport, field experience, or physical activity in order to strengthen engagement, observation, data collection, and experiential learning.
β Learning objective 42 β Identify the funding levers suited to an impact project: crowdfunding, solidarity finance, philanthropy, CSR, ESG criteria, blended finance, or impact investing.
β Learning objective 43 β Build a realistic funding strategy by connecting needs, partners, economic model, expected impact, and development schedule.
β Learning objective 44 β Develop impact partnerships by mobilizing value co-creation, ethical governance, public-private partnerships, stakeholders, and sustainable business models.
β Learning objective 45 β Evaluate the relevance of potential partners with regard to the projectβs scientific, educational, social, economic, and environmental objectives.
β Learning objective 46 β Develop oneβs professional network through networking, mentoring, knowledge sharing, and strategic collaboration practices.
β Learning objective 47 β Present oneβs project to potential partners in order to generate trust, synergy, operational support, or deployment opportunities.
β Learning objective 48 β Design digital uses, mobile applications, video channels, or collaborative tools serving the accessibility, engagement, and monitoring of a Participatory Science project.
β Learning objective 49 β Integrate the principles of user experience, gamification, crowdsourcing, open data, data visualization, artificial intelligence, and data protection into a participatory project.
β Learning objective 50 β Structure the outline of a project poster by prioritizing objectives, method, expected results, impacts, partners, and key messages.
β Learning objective 51 β Design the scenography of a project poster by mobilizing clarity, concision, storytelling, visual impact, and adaptation to the audience.
β Learning objective 52 β Produce a project poster using layout, graphic design, presentation, or artificial intelligence tools in a relevant manner.
β Learning objective 53 β Finalize the contents of the project poster by checking consistency, readability, credibility, transparency, argumentation, and visual quality.
β Learning objective 54 β Prepare the files, materials, or printouts necessary for the public presentation of the project.
β Learning objective 55 β Clarify the central message of a Participatory Science project in order to make it understandable to a non-specialist audience.
β Learning objective 56 β Structure a pitch by mobilizing simplicity, synthesis, storytelling, metaphors, the impact of the first few seconds, and the definition of a call to action.
β Learning objective 57 β Present a project orally using articulation, rhythm, pauses, posture, eye contact, voice modulation, and interaction with the audience.
β Learning objective 58 β Engage audience response through open questions, examples, authenticity, humor, anecdotes, and real-time adaptation.
β Learning objective 59 β Prepare the final project presentation by connecting poster, educational progression, feasibility, impact, and development prospects.
β Learning objective 60 β Present a Participatory Science project to an audience or jury by arguing its scientific, educational, societal, and operational value.
β Learning objective 61 β Collectively evaluate the projects presented based on peer feedback, explicit criteria, and a progression analysis.
β Learning objective 62 β Create a Hackathon review mind map in order to visualize learning outcomes, productions, acquired skills, and areas for improvement.
β Learning objective 63 β Conduct a general evaluation of the training by mobilizing self-assessment, questionnaires, feedback, explicit criteria, and critical analysis.
β Learning objective 64 β Formulate a personal evaluation of oneβs progress based on training materials, a reflective journal, self-analysis, and a skills review.
β Learning objective 65 β Build a post-training action plan to bring the project to life with partners, an association, a laboratory, a local authority, an impact company, or an educational structure.
β Learning objective 66 β Share a final talking-stick reflection in order to consolidate learning outcomes, commitments, feedback, and the collectiveβs next steps.
Step 1 - Brochure - English
Resources for you - Take control of your impact projects with Step and Goβs hands-on training programs
Changing the World? Cross-cutting Issues in Participatory Science
Democratization of knowledge, social impact, co-creation of value, interdisciplinary collaboration, open innovation... and many other approaches.