Educational activities with high added value
- Accelerated training for youth: hands-on workshops where students learn programming, data analysis, and science communication.
- Capacity building for teachers: integration of active and participatory methods they will reuse in their classrooms.
- Valorization of local research: connecting national researchers with citizen communities to test prototypes or popularize their work.
- Non-formal education: involvement of associations, youth clubs, and scouts, discovering science as a collective game.
- International openness: participation of foreign teams, creating a dynamic of intercultural learning.
Direct economic activities during the event
- Scientific tourism: accommodation, catering, and transport for national and international participants.
- Technical service providers: venue rental, high-speed internet connection, audiovisuals, 3D printing, digital fabrication.
- Event services: decorators, facilitators, graphic designers, photographers, and videographers mobilized for the occasion.
- Local production: crafts, merchandise, and local catering highlighted for participants.
- Media and communication: radio stations, TV channels, and digital agencies finding new coverage and contract opportunities.
Economic impacts after the event
- School trips across the country: projects from the hackathon serve as the basis for new educational programs. Schools organize outings and national science stays, generating an economy around transport, accommodation, and educational mediation.
- Regenerative and resilient tourism: the innovations and activities created become attractions for the general public and international visitors. This develops tourism that is both cultural and scientific, highlighting local natural resources while protecting them.
- Circular economy: prototypes and solutions designed (sensors, educational kits, scientific objects) are produced from local, recycled, or sustainable resources, creating a circular value chain where reuse and waste reduction become economic opportunities.
- Startup creation: some teams continue their projects (mobile app, environmental sensor, educational platform…).
- Data valorization: citizen databases on biodiversity, pollution, and public health, reusable by companies or institutions.
- Professional training: development of training modules derived from prototypes, offered to schools, NGOs, and companies.
- Social innovation: emergence of cooperatives or associations that extend hackathon ideas (circular economy, sustainable agriculture, renewable energy).
- Attraction of investments: increased visibility attracting international donors, cooperation agencies, incubators, and private investors.
Jobs created or consolidated
- Short term:
- Project coordinators
- Facilitators
- Digital technicians, designers, makers
- Science mediators, scientific and educational managers
- Sales representatives, business developers
- Medium term:
- Trainers specialized in participatory science
- Developers of applications emerging from the hackathon
- Managers of educational programs in schools or NGOs
- Science journalists and communicators
- Long term:
- Social entrepreneurs
- Consultants in participatory innovation
- Researchers associated with international networks
- Managers of citizen science platforms
Types of activities, formats, audiences, and venues generated by a Participatory Science Hackathon
Types of activities
- Science camps and educational stays
- Discovery classes and school trips
- Technical and pedagogical training (teachers, facilitators, students)
- Participatory research projects (environment, health, biodiversity, energy, astronomy, etc.)
- Maker workshops and prototyping (3D printing, robotics, sensors, connected objects)
- Publications and editions (guides, manuals, educational kits, popularized scientific articles)
- Consulting and auditing services (NGOs, local authorities, governments, UN)
- Creation of educational objects and scientific kits
- Local cooperatives or startups emerging from hackathon projects
Formats
- Short hackathons (24h, 48h) or intensive (5 days)
- Residential seminars (3 + 6 days) to train future leaders of local groups
- Citizen prototyping workshops
- Conferences-debates and multi-stakeholder roundtables
- Field experiments (scientific measurements in nature, full-scale tests)
- Webinars and online training to extend the hackathon
- Exhibitions or science fairs open to the public
Target audiences
- Children (science awareness, discovery stays)
- Youth and students (practical training, research projects, civic engagement)
- Teachers and educators (continuing education, new teaching methods)
- Researchers and experts (co-construction of solutions with citizens)
- Economic actors (entrepreneurs, cooperatives, startups)
- Institutions and local authorities (local projects linked to SDGs)
- Families and the general public (scientific tourism, cultural events)
- NGOs and local associations (capacity building and partnerships)
Venues
- City centers (coworking spaces, incubators, universities)
- Eco-responsible business incubators
- Natural sites: forests, mountains, coastal zones, lakes, seas, deserts, glaciers
- Heritage and archaeological sites
- School and university centers
- Villages and rural communities (local anchoring, citizen participation)
- International cooperation venues (Palais des Nations in Geneva, global forums)
By combining these activities, formats, audiences, and venues, a hackathon becomes a platform generating jobs, training, and local solutions, while integrating the host country into an international network of participatory innovation.
A 5-day Participatory Science Hackathon is therefore much more than a one-off event: it is a living infrastructure of education and innovation.
It immediately generates local consumption, stimulates creative and digital industries, and above all, leaves behind a fertile ecosystem of entrepreneurial, social, and scientific initiatives.
Each edition is an investment in the future, to transform citizen creativity into sustainable jobs and concrete solutions to society’s challenges.